AppCave

The Great Observatory

PRISM

Bend the light. Relight the Great Prism.

Rotate mirrors and prisms to relight eighty chambers of an abandoned observatory.

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Entry I chamber log,
found among
the wreckage

High above the city stands an abandoned observatory. At its heart once burned the Great Prism — a lens that gathered starlight and painted the night in color. When it shattered, its light scattered into eighty sealed chambers.

You are the last optician. Rebuild each path of light, chamber by chamber, and bring the Great Prism back to life.

Interlude

Try a chamber

This is the whole game in one breath: tap a mirror to turn it, feed the light to the sensor. Par is the true minimum — the solver proved it.

Two mirrors stand wrong. Par 2.

Moves 0 Par 2 — — —

Index of Instruments

fol. i–vi
I

Eighty chambers

Every level is verified by an exhaustive solver — par is always the true minimum, so three stars are always honestly reachable. Mirrors, prisms, filters, splitters, portals, valves, sensors and gates: each chapter teaches a new instrument.

II

Daily Beam

A puzzle that exists only today. Keep the streak alive.

III

Trial of Light

Endless chambers, tight budgets, three lenses, no hints. How deep can one run go?

IV

The Weekly Seal

The same trial for everyone, all week. Compare your run.

V

Sky Lens

A full offline bright-star and planet finder. Point the back of the phone toward the sky, search named objects, zoom around the horizon — no camera feed, no account. Positions are calculated on-device.

VI

Made with care

No ads. No tracking. No accounts. Works fully offline. Color marks, haptics, reduced motion, 13 language options — and a board that hums a quiet chord as its lights come true.

Plates

from the restoration record
Home screen — the Great Observatory with restoration progress
Plate I The Great Observatory
Chamber 14, Interlock — two beams sharing one mirror
Plate II Chamber 14 · Interlock
Challenges — Daily Beam, Trial of Light and the Weekly Seal
Plate III The daily rituals
Archive — the campaign atlas of all chapters
Plate IV The campaign atlas
Codex — optics and records
Plate V Optics & records

Bend the light.

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